He said that was kind of the point, that Ghost Recon is a franchise built on making really good, albeit generic, shooters because that’s the kind of audience Ubisoft is looking to appeal for. A friend and I were having a conversation about Ghost Recon as a whole I remarked that Breakpoint felt like the most generic shooter I’ve played in years. I was already fairly cold on the multiplayer when I got a chance to play it at Gamescom and while this more campaign focused beta is an improvement, it’s still fairly bland. With that being said, I can’t help but go over the last few hours I spent with the Ghost Recon: Breakpoint beta because honestly, it’s done little to improve my views on the game. The appeal of seeing a game taking the last few wobbly steps before it breaks out into a run might hold more appeal to some than others but I’ve always enjoyed the hype and excitement that can come from playing the beta version of a game. When you jump into an unfinished version of a game, you can expect all kinds of weird glitches and bugs to happen, and in some ways, that’s part of the charm. Look, we all know that a beta is not going to function as deftly as the full release.
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